This super fun job follows Santa on Christmas Eve delivering presents and enjoying glasses of milk and mince pies while no one has left carrots for Santa's reindeer, Realising that something must be done, Santa makes a pit-stop at a McDonald’s and grabs a sack full of carrots for his hard-working team of flying reindeer, finally turning the reindeer’s frown upside down.
I was responsible for the reindeer's facial rig and expressions as well as texturing, look dev and lighting the 6 different reindeer.
This super fun job follows Santa on Christmas Eve delivering presents and enjoying glasses of milk and mince pies while no one has left carrots for Santa's reindeer, Realising that something must be done, Santa makes a pit-stop at a McDonald’s and grabs a sack full of carrots for his hard-working team of flying reindeer, finally turning the reindeer’s frown upside down.
I was responsible for the reindeer's facial rig and expressions as well as texturing, look dev and lighting the 6 different reindeer.
This super fun job follows Santa on Christmas Eve delivering presents and enjoying glasses of milk and mince pies while no one has left carrots for Santa's reindeer, Realising that something must be done, Santa makes a pit-stop at a McDonald’s and grabs a sack full of carrots for his hard-working team of flying reindeer, finally turning the reindeer’s frown upside down.
I was responsible for the reindeer's facial rig and expressions as well as texturing, look dev and lighting the 6 different reindeer.
Pearl Quest
8 Minute fully CG Dark Ride (Framestore)
Pearl Quest is an immersive dark ride. We created around 8 minutes worth of full CG and an intricate magical underwater world.
It was the first project I worked on at Framestore back in 2016 and I was the show for around a year and a half as a generalist, taking on many different tasks from model, texture, lookdev, lighting and blendshapes on a number of different assets and shots.
My main task was the four evil dragon king characters assets and lighting the pre-show film.
The 2D concepts above were created by Ian Spendloff
Below is a collection of the blendshape work done on a few different characters, I worked on the 4 different dragon kings models and made sure that that all the important blendshape markers lined up so that we could share blendshape work between characters.
A couple of final sculpts of the Dragon kings.
Crab Marine character model that I worked on.
A breakdown of one of the final shots on worked on. I worked on the cave environment sculpt, model, lookdev, layout and shot lighting.
A Framestore presentation with more information about the ride.